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Quest Giver: Kyriel Kallistae in the Necropolis
Level: 11 Party
Patron: The Silver Flame (6/12/18)
Length: long
Entry Point: northern crypt in the necropolis, northern entrance
Prereqs: none
Recommended Party: standard
Base Experience: 7,300
Quest Info:
--Creatures: wights, carcass eaters, undead worgs, meaty zombies
--Traps: blades
Walkthrough:
DM text upon entering – The Tomb of the Tormented is where Maldetto
tortures his enemies, haven them eaten alive by packs of ravenous
carcass eaters.
Okay, grab your +11 hat of patience, and let's get started.
Entering this tomb, you find yourself standing on a grate that looks
down into a maze. There are small holes interspersed throughout the
maze, and a bunch of zombies and wights up with you. First thing to do
is to clean out up top. Destroy all of the sarcophagi and the wights
within them. If you don't detroy the sarcophagi, they will continue to
generate more wights. As you kill the zombies, pieces of rotten meat
will drop to the ground. THe zombies will pop back up after a minute, so
you have a ready supply of meat. Stuff the meat through the holes in the
floor to lead the Famished Rats through to the other side of the maze.
This procedure is repeated through two more mazes, each one getting
consequetively more complex. A few things you should know: you can only
move one rat at a time, the others do not move. If your rat dies, it
will respawn, so don't worry about rat death. There are carcass eaters
and worgs in the mazes, and they will kill your rat, but your rat will
fight back. Two or three rats in a row will usually kill off a single
bad guy. Though not so well on elite. In the second two mazes there are
pressure plates with a rose design on them. When your rat steps on them
it will change the position of the swingin doors. You can step on them
again to switch the doors back. Each time your rat eats a piece of meat
he gets a tiny bit of health back. In the last maze there are blade
traps, you need to move your rat through carefully, timing the traps for
when they turn off, or when they move down the hall. You can disarm the
stationary blades, there are boxes at different points in the room where
you can reach them. It is possible to block bad guys behind different
walls, but it may be easier to just kill them with rats. They do not
walk into the areas with spikes.
Once all three mazes are complete, the rats will wake up the mummy.
After you defeat the mummy, you can go into the maze if you wish. If you
noticed from above, one maze has a key and another a chest, so you can
go and get the key and open the chest. Or just pick it.
End Reward: standard loot choice |